The biggest problem, and the one that made me abandon the buggy and move about on foot most of the time, are the virals. ![]() The map design is not conducive to driving, despite its size, and is full of water hazards, endless groves of trees, and a large rock outcropping that juts out into the middle of the map. It turns out that the buggy is quite fragile, particularly in the beginning. After running over only a dozen or so zombies, I was nagged by the HUD to stop and collect parts to fix my broken suspension or whatever else was rattling. It must be refueled and repaired with some frequency, which of course is a realistic quality but a bit of a drag in a video game that prides itself on speed and freedom of movement. While the handling of the buggy is good, its other attributes leave something to be desired. It is available almost as soon as the expansion campaign begins and, in the event that it becomes submerged or separated from the player, can be recalled at a safe haven or gas station. The buggy is upgradeable, not just with stat bonuses to speed and such but also more colorful enhancements like flamethrowers and electrified caging. It is so huge that traveling anywhere on foot is very time-consuming, and so Techland has provided us with a dune buggy for convenience. The country map of 'The Following' is huge, much larger than anything in the vanilla game or any of the previous DLC. ![]() Short on Antizin, and with nothing better to do in the city, I headed out to the boonies to investigate these radicals and perhaps obtain the source of their cure. They had managed to stave off the infection through worship of a being called the Mother. Upon entering Harran, I was approached by a wounded man raving about a cult living in the countryside.
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